Louis Green

Description:

ASPECTS

Concept: ADD ASPECT
Good Mode: ADD ASPECT
Fair Mode: ADD ASPECT
Average Mode: ADD ASPECT
Omega: ADD ASPECT


MODES

+3: ACTION

  • +5: Athletics
  • +4: Combat, Notice, Physique, Provoke
  • +3: Vehicles

+2: BANTER

  • +4: Will
  • +3: Deceive
  • +2: Contacts, Empathy, Rapport

+1: DEMONIC

  • +2: Demonic Knowledge

STUNTS / MEGA-STUNTS

Oh Yeah I work there: Spend a Fate Point to claim you work anywhere (in reason) once per session.
Demonic Gaze: Increase difficulty of Rapport-based opposition I create by +2, when trying to put someone at ease.
Demonic Might: Absolutely stronger than a normal human, but weak to silver. Weapon 2 with improvised weapons (rocks, bricks, streetlights).
Demonic Vitality: Once per scene, spend a fate point to reduce one of your consequences by one degree of severity (severe to major, major to mild, mild to nothing). Armor 2, but at the cost (like appearing more demonic, or something).
STUNT: BLANK

Benefits 7 – 5 = +2 Fate Points to GM

STRESS

PHYSICAL: 4
MENTAL: 5


Demonic (Cost 2)

  • Skills
    • Physique (1)
  • Weird Skill
    • Demonic Knowledge (1)
      • OVERCOME: Know things and solve problems related to the occult.
      • OVERCOME: Spotting or understanding something in the environment, of an occult nature. Such as seeing spirits, reading runes, recognizing a spell.
      • CREATE ADVANTAGE: Leverage your demonic knowledge to create or discover details or aspects related to spirits and the occult, whether by time-consuming research or by suddenly recalling vital information.

*Improvements

  • None.
Bio:

Louis Green

AETHER: Sin City edgey jamesrhoades25